| Versie | Datum | Grote veranderingen |
| 1.0 | 30 November 2008 | Eerste release |
| 1.1 | 30 November 2008 | Bugs gefixt |
| 2.0 | 13 December 2008 | Text, timed/timelimit missions, edit/delete item, riots |
| 2.1 | 18 December 2008 | Bugs gefixt |
| 3.0 | 9 Januari 2009 | ]Animaties, objecten, walking/running actors, hide and spawn concept |
| 4.0 | 14 Februari 2009 | Cutscenes, meer checkpoints, teleport objective, playonly missions |
| 4.1 | 9 Maart 2009 | Bugs gefixt |
| 5.0 | 30 Oktober 2009 | Vehicle Related Animations, Special objectives, Fire/Explosions, new tools |
Pagina 1 van 1
Modificatie Release Topic
Geplaatst op 1 december 2009 - 21:32
#1
Releases
Geplaatst op 1 december 2009 - 21:33
#2
Versie 1.1 - Download
Changelog versie 1:
Changelog versie 1.1
Changelog versie 1:
- Markers: make selectable for objectives
- Markers: remove for non-objectives
- Support interiors for player, actor, cars, en objectives(cars, actors)
- Fix texts after placement of items.
- Actor behaviour: stay in position, attack on sight, kill player, .......
- Fix texts in marker color menu
- Designtime items: actors lock in place, pickups can't be picked up.
- Clean Mission must really destroy all designtime items
- Friend behaviour: hold position, follow player
- Must-live (set for friend and test during mission)
- Show items after load and after mission.
- Colorcode items at designtime: friend-actor:green, enemy-actor:red, objectives: white, player: blue
- Maximum number of items
- Automatic objective texts
- Disable wanted level in designmode.
- Sequence in mission menu: play mission must be first, and thus default.
- Remove existing weapons from player at start of mission
- Must live for cars
- Car: health, properties(bp, fp), color
- Fix buildings/enexes voor nonsolid interiors.
- Spawn designtime items with full immunities
- Implemented storage for timelimit, timeofday, weather, minwantedlevel, maxwantedlevel
- Usage in mission for timeofday, weather, minwantedlevel, maxwantedlevel
- Timelimit usage during mission: init timer display, check during objectoves if timer has expired.
- Create settings menu to set: timelimit, timeofday, weather, minwantedlevel, maxwantedlevel
- Sequence of main menu: mission, settings, player, objectives, actor, car, pickup
- Fix helpteksten voor de nieuwe missie settings
- Incremented ammo to 9999
- Removed spawnmode for objective pickup (is always one)
- Following friend improved, now also follow in car.
Changelog versie 1.1
- Fixed crash when loading a savefile
Geplaatst op 1 december 2009 - 21:34
#3
Versie 2.0 - Download
Changelog versie 2.0:
Versie 2.1 - Download
Changelog version 2.1:
Changelog versie 2.0:
- Texts (name, author, intro & objectives)
- Edit items
- Delete specific items
- "Select Objective" for adding items to old objectives
- Support special actors.
- Teleporter/JetPack
- Timelimit per objective.
- Timed missions.
- Riots
Versie 2.1 - Download
Changelog version 2.1:
- Fixes crash if special actors were spawned
Geplaatst op 1 december 2009 - 21:35
#4
Versie 3.0 - Download
Changelog versie 3.0:
Changelog versie 3.0:
- Actor animations
- Walking/Running Actors
- Insert objectives after selected objective
- Disable head shot (for actors/obj-actors).
- Secondary carcolor
- Player health
- Added Parachute and Jetpack Pickup
- Increase number of objectives to 50
- Fixed Objective Time limits
- Changed default health of actors and player to normal level.
- Objects (jumps/barriers/gates etc etc)
- Able to destroy objects after an objective (Hide Object)
- Hide/Spawn concept for e.g. replacing
- Car Lockable
- Add ingame reference to the upload site.
Geplaatst op 1 december 2009 - 21:36
#5
Versie 4.0 - Download
Changelog versie 4.0:
Versie 4.1 - Download
Changelog versie 4.1:
Changelog versie 4.0:
- Added Support for Cutscene-objectives
- Add a seperate "Add Objective" menu, the objective menu now becomes too cluthered
- Corona's, racecheckpoints
- Checkpoints after a car-objective must be done with that car
- "Playonly" mission files. Publish mission. If you load a playonly file, it will start immediatly and clears afterwards
- Teleporting objective
- Timelimit increments from 30 sec to 10 sec
- New tool: Interior selection
- Reset interior when using teleport to marker
Versie 4.1 - Download
Changelog versie 4.1:
- Skip cutscenes with <space> press
- Fix Cutscenes in interiors when player is not in the same interior
- Fixing behavior at end of designing cutscene
- Fixed must_live property
- Scaling Issue in weapon accuracy solved
- Fixed issue when changing a enemy actor to friendly/neutral
- Next objective is only displayed when in an objective-car-checkpoint sequence.
- Previous texts were not cleared when loading V1.x missions
- Fixed crashes when adding actor/checkpoints
Geplaatst op 1 december 2009 - 21:38
#6
Versie 5.0 - Download
Changelog versie 5.0:
Changelog versie 5.0:
- Animations for actors:
- Enter nearest car
- Leave nearest car
- Sit in nearest car
- Multipoint routes also for walk and run
- "die" animation.
- Enter nearest car
- Behaviour for actors in vehicles(cars, bikes, boats, planes, heli's):
- Follow player
- Attack player
- Drive route
- Driveby Behaviour for passengers
- Follow player
- Special objectives:
- Teleport to car
- Timeout
- Countdown
- Weather
- Wantedlevel/max wanted level
- Ped behaviour
- Set time of day
- Timelimit objective
- Start timer objective
- Teleport to car
- Options for objectives:
- Actor Objective: "kill all enemies" option.
- Checkpoint objective: Add "invisible" checkpoint.
- Destroy car objective
- Actor Objective: "kill all enemies" option.
- Tools:
- "Spawn test Vehicle" tool
- "Teleport to objective" tool
- "Play from Selected" tool
- "Spawn test Vehicle" tool
- Generic
- Info-thread for displaying objective and items info
- Standard accuracy was 100, changed to 50%
- Add Fire and Explosion as special objects
- Support for 10 special characters during text input, mapped on shift 1 - 9
- Hotkeys during vehicle selection: H(eli),P(lane),B(oat),C(ar),S(pecial)
- Increased limits: Pickups(20-> 50), Cars(20-> 50), Objectives(50->100), 400 Points
- No traffic/peds in designmode
- "Move objective" option
- Radar off in interiors
- Info-thread for displaying objective and items info
- Bugfixes
- Fixed bug when canceling load of mission.
- Fixed bug in menu-sequencing
- "New Game" in interior placed player way up in the air.
- Speeded up detection of marker objective.
- scroll back from interiour 99 did not work.
- Fixed bug: Cancel during animation selection freezes player.
- Cancel of "edit actor" during animation leaves player in actorskin
- Colour car fix
- Checkpoint sphere remains visible after checkpoint has been deleted.
- Car animations of actors didn't work for teleport_to_car vehicle. (only for the current objective)
- Driveby doesn't work properly for the first passenger
- Pathpoints are not all freed, when deleting an actor or defining a new path
- Invisible markers were not removed with editing/deleting
- Only initiate plane landing if final targetpoint is close to the ground.
- Crash when canceling vehicle selection in "spawn test-vehicle"
- Fixed cancel problem in car selection
- Display of hide after was sometime strange (after 999)
- Deformed actors in interiors
- Crashes after play from selected
- Fixed bug when canceling load of mission.
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