En het 2e nieuwsbericht van TDU is een verhaal van Pelejaa Magazine uit Finland, lees snel het verhaal!
Citaat
From hawai'i to ibiza
TDU2 offers even more free driving.
test drive -series keeps going this year when test drive unlimited
(2006) gets a sequel. The first game got a good reception from both
media and players. The first game which combined mmo- and sandbox
game elements and took place at oahu, hawai'i, still has a few
thousand active players.
TDU2 aims to make everything even bigger and better. It has over twice
as much content as the first game and the development of the game has
taken years. The driving model has been completely renewed and it
looks like the cars have big differences compared to each other. We
didn't get our hands on the game yet so it's hard to tell anything about
the driving model yet.
The early version showed to media took place at the island of ibiza,
which has lots of size and variation between coast roads, villages and
mountain roads.the huge island is modeled with satellite pictures like
the first game and in addition to the cities and villages the island also
offers almost 1000 kilometers of road. In addition to the offical roads
there are lots of hidden off-road routes where you get to find treasures
which means hidden cars and earning experience points.
The big thing of test drive - the feeling of driving seemed to be in the
game perfectly when the producer who introduced the game to us, nour
polloni, cruised on ibiza roads in a convertible during sunset. This time
you get to cruise with your pal too, he/she can be the co-driver giving
you instructions. Also included are the dynamically changing time and
weather. The daytime is server-based and one day takes around two
and a half hours and the game's lighting gets its rights during sunset.
Rain also affects car handling.
The first TDU kinda froze towards the ending because the main target
was to collect only more money and new cars. This time included is a
big experience- and level system which is used to unlock new content.
You can collect exp. In 4 different categories: Racing, collecting,
searching and socializing with other players. You can also chain the
points to huge combos by for example driving like a madman and
drifting the streets avoiding the oncoming traffic. Ofcourse money is
also in a important role but the players are encouraged to do more than
just races.
rid of the menus:
the community has also got a bigger role in the sequel. This time the
players have their own characters which you can use to walk around the
virtual ibiza and the shops in it like playstation home. They have tried to
get rid of the menus and for that reason for example the boring menu of
multiplayer lobby is replaced with a environment at the race start where
you can walk around, talk and watch other peoples' cars before the race
starts. At the car shop you can watch your coming ride from the inside
as well. The interiors have great detail in them and also the features of
the cars work like opening windows and convertible roofs. You can also
meet other players at the shop and you can communicate with them with
either speech or by using different gestures.
The car customization has been improved and the sequel also has a
sticker editor, which looked like it worked just like the one in forza
motorsport. You can even customize the coloring of the interiors, which
brings more personality to the cars. The cars also get dents and
scratches but how the damage affects car handling was still a question. Waarschijnlijk niet
Technically the game was running smoothly even though the release
date is months away. The brilliant ideas from the first game such as
starting a race anytime, anywhere with someone or teleporting to any
road you have unlocked are still included and they work even faster.
Graphically the game seemed a bit unfinished, excluding the amazing
interiors and the huge drawing distance, but the new camera system
and better engine sounds convinced with their qualities.
Actual new gamemodes weren't wanted to be shown at this point, but
the makers wanted to convince that they haven't forgotten offline players.
There will be lots of new content and some kind of a storyline. More info
will be given during the coming months.
reputation and honour:
clubs are test drive versions of clans and guilds of mmo-games. Every
club has its own club room where you can hang around freely, play
minigames and of course admire cars. You can gift money to the clubs
shared cash pot and then use use the cash to update the club room and
buy rare cars that you can't access any other way. For example the
super-fast racecar gumpert apollo is included in these clubcars, which
only 1 member can use at a time. When other players see you in a rare
car, they know right away that you are part of the elite.
The clubs can also challenge other clubs to races and earn more
money. Also inner-club racing can be done and the game keeps
leaderboards of many things. In addition to the club room the player also
has his own home where you can invite your friends. By updating your
house you get access to new little features and finally you can even have
your own yatch which has everything from sunbeds to jacuzzis.
Friends of racing games should keep an eye on tdu2 because there is
certainly going to be something that cannot be found on other racing
games, but the actual driving feeling remains still in the dark. Eden
studios' last game, alone in the dark, was a huge disappointment so i'm
a bit cauctious about tdu2, but again the first game was so good so i
don't think the studio will screw up the sequel.
Tdu2 is released in fall for the playstation 3, xbox 360 and pc.
Interviewing the director of the game, alain jarniou
why ibiza?
-we wanted to change the environment and we were thinking what
place would be the best for the game series and its jetset-lifestyle. Ibiza
was a natural choice because of its reputation and its terrain.
How would you describe the driving model of the game? Is it more
simulation like forza or gran turismo or is it more arcade?
-comparing it to the other games is difficult because they focus on track
driving. We have to think about many other things also. We got lots of
criticism of the first game's driving model so we built a brand new one
for the second game. Work has taken years but is now making results.
We also wanted that the differences between cars would be notable and
in the new engine all the different features of the cars affect handling.
Also important is that the cars would be fun to drive even for hours
straight.
have you increased the amount of players at one time? In the first game
there could only be 8 guys at a time?
-during free-roaming there are still max. 8 cars but we have improved
our algorithms so that there won't be situations like in the first game
where other cars show up for just a moment and then disappear right
away. But in walking mode at the shops and clubs there are max. 32
players at the same time.
Foto's uit het magazine:
Mijn mening: Ik vind het echt supergaaf dat je uit kan stappen uit je auto's, de schade aan de auto's natuurlijk en het meerijden met een vriend/vriendin van je, hopelijk laten ze het spel niet teveel op GTA lijken, alhoewel ik dat natuurlijk niet denk aangezien dit een racegame is met een pluspuntje voor realisme.
Dit bericht is aangepast door GekkieJ01: 2 april 2010 - 13:55