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Red Dead Redemption - Info, vragen, ervaringen, cowboyhoedjes.

Geplaatst op 18 mei 2010 - 21:25     #1 Dit lid is offline   Jacky-2007 

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Topic voor Red Dead Redemption info, vragen onderling etc.

Voor meer info over de game zelf en nog meer Red Dead Redemption geklets, zie ook dit topic in de games sectie van Gtaforum.nl. :bier:


Red Dead Redemption wikia pagina van Death Incorporated
Link





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"As we were exploring Westerns, one of the main themes to emerge was the idea of movement, of journeying across the land. At the same time, we asked, 'What does the West mean?' Is it outlaws and gunfights in one-horse towns, or the conflict between America and Mexico, or the coming of modernity to the great plains?

We couldn't really decide, and so for this to be the complete Western, we needed all three of those environments in there."


-- Dan Houser

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RELEASE DATEGENREDEVELOPER
May 18, 2010 (North America)western, open world, actionRockstar San Diego
May 21, 2010 (most of Europe)with online free-roam, co-op & competitivewritten by Dan Houser
five years in the making

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SPECIAL EDITION / LIMITED EDITION

Although there is no real collector's edition with a cowboy hat or something, there is however an edition with some extras.
In North America, it's named Special Edition and includes the game's soundtrack, as well as some of the in-game pre-order bonuses.
In Europe, it's named Limited Edition, and also includes the soundtrack and all of the pre-order bonus content.

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You can check out all the pre-order incentives on the official website.


The in-game bonuses:

DEADLY ASSASSIN

John Marston’s “Deadly Assassin” outfit causes your Dead Eye meter to regenerate at twice the speed. With more Dead Eye, you have more time to place each shot with total accuracy, making you the deadliest gunslinger in any fight.

WAR HORSE
There are countless horses to be found in the massive world of Red Dead Redemption, but none is stronger, faster or tougher than the exclusive War Horse. Whether storming gang hideouts, exploring the wilderness for hidden treasure, or outrunning the law, the War Horse gives gunslingers an advantage in nearly every situation.

GOLDEN GUNS
The player who wields the exclusive Golden Guns receives more Fame for each kill. The more Fame you get, the more in-game side missions become available. So there will be more opportunities to duel, more kidnapped townsfolk to rescue and you can bribe lawmen for less.

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America, early 1900's. The era of the cowboy is coming to an end.

When federal agents threaten his family, former outlaw John Marston is sent across the American frontier to help bring the rule of law.
Experience intense gun battles, dramatic train robberies, bounty hunting and duels during a time of violent change.



"It's America. The birth of modern America. What was gained and what was lost.

From our perspective, this movement from some kind of violent freedom to some kind of situation of much more overt state control; the movement from the individual to a larger collective where you have a lot less individual control over your life, or at least it feels that way. Whether you have that control or not is not clear but I think that movement from a primitive time to a time where we can see enormous parallels with our own time is what we found interesting about that period."

-- Dan Houser

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"I grew up in the foothills of gold-rush country in California and spent my summers camping in the mountains and deserts of the West. So these locations are very personal to me.

Visually, we wanted to push the theme of the dying of the Old West by showing the harshness of the environment: everything is sun-bleached and scorched, dirt and dust float in the air continually, grit and grime are in every corner of every room. Life back then was difficult, so we made it that even the buildings look as though they've lived a hard life. Along with layering dirt and grime everywhere, one of the things we did was keep the colour saturation of the world low.
Happy, bright colours tend to make for a light-hearted or fantasy experience, which was the polar-opposite of what I wanted to achieve. That isn't to say the game is black and white, but it does allow for the colourful moments to mean much more. For example, the sunsets in our game are the moments where we bring focus to the vastness and grandeur of the open landscape."


-- Daren Bader, Creative Director

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The map is roughly twice the size of San Andreas and three times the size of Grand Theft Auto IV's Liberty City.


NEW AUSTIN
♦ based on: New Mexico, Texas

New Austin is home to scattered townships and forts - but far from tamed. Savage outlaws and wild animals still roam the open spaces, and wary travelers share the newly cut roads with as many bandits as farmers. Trains and coaches move quickly between the larger towns, but a sidearm is a necessity when traveling by horseback.


NUEVO PARAISO

♦ based on: Mexico

Red soil, enormous mesas and scorching midday sun make passing through these lands an unforgettable journey. In quieter times, the locals are not likely to bother a stranger - but there is talk of a civil war brewing in the hills, and mounted army patrols are quick to extinguish any signs of trouble.


WEST ELIZABETH

♦ based on: Wyoming, Colorado

Home to the bustling Blackwater, one of the many modern, burgeoning new townships that sprung up across America in the dying days of the Old West.
West Elizabeth may provide a taste of early 20th century modernity, but also its fair share of wilderness and danger. From the wolves prowling the snows of Nekoti Rock to the fierce Grizzlies in the forests above Manzanita to the ruthless card sharks at the tables in Blackwater - traveling the North requires caution and wile.

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Fun facts:

♦ You can fast travel from any campsite to any visited town.
♦ When you're stranded in the middle of nowhere, the game will make sure there's a wild horse around for you to capture.


Methods of transportation:


HORSE
Obviously! There is however quite a variety of breeds, with different personalities, speeds and stamina. Wild horses can be tamed.

♦ Horses auto-jump over obstacles, but aren't stupid and won't jump off cliffs.
♦ In multiplayer, level 1 players start off with a mule.


STAGECOACH
Stagecoaches can be used as taxis and allow you to skip the ride.

TRAIN
Some areas have a railroad network which you can use.
Trains are similar to stagecoaches, you either enjoy the ride or you skip the travel.

RIVERBOAT
Steamboats ply the San Luis River.

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POPULATION
♦ no NPC (non-playable character) is the same, their appearances are randomly generated
♦ hundreds of random events (which happen to NPCs as well)
♦ there are still native Americans, but not living in tipis anymore

TOWNS
♦ houses can be broken into, possessions can be stolen
♦ gangs can take over towns
♦ after you've eliminated every inhabitant, ghost towns will remain abandoned for two to three in-game days

GANGS
♦ gang hideouts can be cleared out

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"Rockstar has a very odd place in the industry because there's an audience who appreciates the way its games criticize our culture and there's an audience who just love running around and blowing things up. I think the first group will love to see Rockstar explore the mythology of the Old West, but it's hard to know if the second will find that as interesting."

-- Tom Bissell, author


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ON FOOT CONTROLS
♦ movement: left analog, X/A to sprint (tap, then hold), square/X to jump & climb
♦ camera: right analog (press for Dead Eye)
♦ weapons: d-pad hotkeys, L1/LB weapon wheel, circle/B to holster your weapon
♦ shooting: R1/RB cover, L2/LT to aim, R2/RT to shoot, square/X for an evasive roll
♦ horse: d-pad up to whistle for a horse, triangle/Y to mount


HORSEBACK CONTROLS

♦ (dis)mount: triangle/Y
♦ movement: left analog, X/A to use spurs (increases speed), R1/RB to pull on reins (slow down)
♦ shooting: L1/LB to draw a weapon, L2/LT to aim, R2/RT to shoot
♦ camera: right analog (press for Dead Eye)


DIFFICULTY

The game has three difficulty settings, each with their own aiming system.

♦ Casual (full auto-aim + faster regenerating health)
♦ Normal (snap-to-target with precise aiming using the right stick)
♦ Expert (free aim)

Long missions have checkpoints.


HEALTH
When injured, your health regenerates, but you can speed it up with food or medicine.


APPEARANCE

There are many outfits to buy and earn. Ranging from your original cowboy garments to elegant suits. There is also headgear (ie hats & bandannas) and you upgrade things like bandoliers to carry more ammo.


INVENTORY
Marston can carry a ton of stuff with him.

♦ campsites (which can be set up anywhere to add new "safe houses")
♦ newspapers
♦ treasure maps
♦ wanted posters
♦ weapons & binoculars
♦ various story-related items

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Choices you make will affect your levels of Honor and Fame, changing the way townsfolk respond to you and gaining you the reputation of a well-respected and law-abiding gunslinger - or a notorious outlaw.


HONOR

Your Honor changes based on the choices you make. Behaving honorably by rescuing stranded travelers, helping townsfolk in need or choosing to capture instead of killing criminals for bounty will increase your Honor. Honorable men earn favorable discounts with merchants, and lawmen turn a blind eye to small crimes. You are of course always free to choose a dishonorable path instead; killing townsfolk, stealing horses and robbing banks will see your Honor plummet… but it might also make you rich.


FAME
The actions you take will also affect your Fame throughout the territories. Becoming more famous will have its rewards: people will come to you for help and greet you by name; shopkeepers will give you discounts, and new opportunities for work will open on the frontier. But a famous gunslinger attracts attention, and gunfighters will come out of the woodwork to challenge you to duels in the hope of making a name for themselves.

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There are over 30 weapons in the game, including:

HANDGUNS
♦ Cattleman revolver
♦ Colt Police Positive revolver
♦ LeMat revolver
♦ Schofield revolver
♦ Borchardt C-93 pistol
♦ Colt 1903 pistol
♦ Mauser pistol
♦ Volcanic pistol

RIFLES
♦ Carcano rifle
♦ Henry rifle
♦ Krag-Jørgensen M1898
♦ Sharps rifle
♦ Spencer repeating rifle
♦ Springfield Model 1873
♦ Winchester 1894
♦ Winchester 1903

SHOTGUNS
♦ Browning Automatic 5
♦ Winchester Model 1897
♦ Double-barreled shotgun
♦ Sawed-off shotgun

OTHER
♦ Knife
♦ Throwing knife
♦ Lasso
♦ Dynamite
♦ Molotov cocktail

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"Sometimes you can be the hero, sometimes you can be the bad guy, and sometimes while you're deciding what to do, a bear comes out of nowhere and eats someone."

-- Dan Houser




Fun fact: None of these activities are marked on the map. Only story missions are.

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ANIMALS
There are over 40 animal species to hunt, ranging from beavers to grizzly bears. Use bait to attract animals.
Meat, skin, horns, claws and more can all be exchanged for money.

♦ horses, cows, pigs, chickens
♦ dogs, coyotes, wolves
♦ cougars, grizzly bears
♦ deer, bison, bighorn sheep, elk
♦ rattlesnakes, armadillos, beavers
♦ vultures, bats
♦ ...


TREASURES
A treasure map will lead you to gold, or another map.

CRIMINALS
Wanted posters feature criminals which can be tracked down for a reward.
When given a "dead or alive" option, the latter nets you a larger reward. If you kill the felon, proof of death must be brought back to town.

PLANTS
Certain plants and flowers can be sold to pharmacists.

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♦ card games (poker, Blackjack, etc.)
♦ knife game / 5-finger fillet
♦ Liar's Dice
♦ horseshoes
♦ arm wrestling
♦ bull riding
♦ races
♦ movie theatres

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♦ cattle herding
♦ burglary
♦ bank robbery
♦ dueling
♦ sharpshooting (birds)

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It wouldn't be a Rockstar game without some Social Club features.

www.rockstargames.com/socialclub


CHALLENGES
A collection of exclusive cheats will only be accessible by Social Club members who complete a series of special Social Club Challenges.
Completion will post your best time and medals attained to a special Social Club Challenges leaderboard.

STATS & LEADERBOARDS
Red Dead Redemption introduces the most robust and easy-to-use leaderboards and stat tracking pages yet. Track every mode from single-player and for all multiplayer modes - across a wide variety of statistical categories. Check your in-game progress down to the very last detail, including a full 100% Checklist, and compare against your Social Club Friends. Browse global leaderboards to see what it takes to be truly elite - or see friends-only leaderboards for proper bragging rights. Whether you're playing on Xbox LIVE or PSN, you'll also be able to keep track of each and every Achievement or Trophy you've unlocked (and when) and get exclusive tips to help you nab the ones you haven't.

THE BLACKWATER LEDGER

A special and dynamic Red Dead Redemption community edition of the in-game newspaper keeping community members apprised of all the latest goings on across the game world - from New Austin to Nuevo Paraiso to West Elizabeth. The newspaper will report daily news from the frontier including who's earned the highest bounties, a business column on what products are most purchased from local merchants, and a blotter of which weapons are being used the most. Registered members will also see a snapshot report of their own latest status of Honor and Fame, as well as Experience, Rank, Game Progress and more.

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Free Roam brings the open-world experience to multiplayer for up-to-16 players, with the opportunity to form posses of up-to-8 to take on the world's gang hideouts, ambient challenges - and each other. Free Roam also gives players a living, breathing world instead of a generic game lobby - with the freedom to roam the open expanse, hunting or creating shootouts before heading into competitive game modes - and leveling up with every major action. With each level come new avatars, outfits, mounts, playlists and challenges.


POSSES
Sometimes it takes a posse to take on a gang. Form posses with friends to take on gang hideouts and ambient challenges within Free Roam, or have your posse leader bring you into competitive matches at any time. Posses can hear each other talk via voice chat, no matter how far apart they may be.

GANG HIDEOUTS
Just like in the single-player experience, some areas of the multiplayer world are overrun by bandits. Gather up your posse or any other players in Free Roam, ride out to find the hideouts and take those scurrilous bandits down.

AMBIENT CHALLENGES
Are you a hunter, a survivalist, or a shootist? The entire multiplayer world is filled with ambient challenges. Whether alone, with other Free Roam players or with your posse, discover unmarked hunting areas to take down waves of deadly predators, track down rare fauna in Survivalist Challenges, or earn yourself the title of Public Enemy by marauding towns and taking on Law Enforcement.

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Red Dead Redemption's competitive multiplayer serves up classic multiplayer match modes with a distinctly Western twist: every match starts with players eye-to-eye in a classic showdown. Experience team-based Gang matches, Free-For-All Shootouts and classic Capture The Bag modes in specially designed locations within Red Dead Redemption's vast and beautifully detailed open world.


CHALLENGES
Similar to the ambient challenges in Free Roam mode, the Competitive Multiplayer modes also offer challenges that will unlock experience points and other perks. Weapon-based challenges for getting a certain number of kills or headshots with a specific gun will earn you the golden version of that weapon and additional challenges will reward you with XP and a custom title for your gunslinger.

SHOOTOUT
Deathmatch, Western style. It's you versus everyone else - try not to die. Keep an eye out for better weapons scattered across the area and use Dead Eye pickups to refill your Dead Eye meter, helping you take down enemies quickly.

GOLD RUSH
Your priority is to grab as many bags of gold as you can find, and take them to the nearest chests - killing comes second. You can grab up to two bags of gold at once, but all that weight will slow you down.

GANG SHOOTOUT
Team Deathmatch on the frontier. Work with your team to pin down enemies and rack up kill streaks.

HOLD YOUR OWN

Infiltration and theft. Each team has a base and a bag. Steal the other team's bag and bring it to your base. In larger areas, strategic use of horses and ballistic weapons placements will keep opponents on their toes.

GRAB THE BAG
One bag, one chest, two teams. Stake your ground, and defend the chest until a bag appears. Once it arrives, grab it and take it to your base to score.

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The Outlaws to the End Co-Op Mission Pack will feature six all-new cooperative multiplayer missions to play with 2-4 players. This will be a completely free download some time in June.

These six explosive and epic missions will play out across the game world, including:


WALTON'S GOLD
Walton’s Gang have taken control of a mining camp rich with gold. Fight through the camp and load your mine cart with as much gold as you can carry and get out as fast as you can – Walton’s boys have rigged the place to blow!

THE RIVER
Ride a raft down river, taking out rebel encampments along the way until you reach the rebel stronghold of Nosalida and a final epic battle for the town’s massive weapons caches. Watch out for Gatling gun-equipped enemy rafts.

AMMUNITION
The Mexican Army has the town of Tesoro Azul under siege. Storm the gates under heavy cannon, Gatling gun and sniper fire to destroy the Mexican artillery placements.



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Spoilerregels Red Dead Redemption
Geplaatste afbeeldingSpoilertag om storyline inhoud
Geplaatste afbeeldingSpoilertag om side mission inhoud
Geplaatste afbeeldingVerder mag alles om de story- en side missions heen besproken worden. Hieronder tellen dus je jacht-ervaringen, pokergames, etc. etc.
Alles dus wat je kan uitvreten in de spelwereld mag dus besproken worden. Dit geldt ook voor de multiplayer mogelijkheden en ervaringen, die mogen ook besproken worden. :tu:



Bron: Neogaf



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Geplaatst op 20 mei 2010 - 14:19     #2 Dit lid is offline   Jesperkaj 

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Ik vind het jammer dat er geen indianenkampen in het spel zitten. Had het nog leuker gemaakt.


Geplaatst op 20 mei 2010 - 14:38     #3 Dit lid is offline   Dvt 

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Ik vind het jammer dat ik hem pas morgen krijg. :P

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Geplaatst op 20 mei 2010 - 16:22     #4 Dit lid is offline   igi0n 

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Netjes gemaakt Jacky! Respekt :sigaar:

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Geplaatst op 20 mei 2010 - 17:38     #5 Dit lid is offline   GrandTheftTwano 

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Mijn complimenten voor dit werk, ziet er echt ontzettend goed uit.

Hopelijk krijg ik de game vanavond nog binnen en anders morgen. :)

Dit bericht is aangepast door GrandTheftTwano: 20 mei 2010 - 17:38


Geplaatst op 20 mei 2010 - 17:49     #6 Dit lid is offline   Guardian1980 

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Lekker topic weer Japio _O_ wel spijtig dat je het niet even vertaald hebt... :schater:

>>>Door Clan Coördinator: dacht dat jij al wist hoeveel tijd er zit gestoken in het sub, blog en ledensecties.. :puh: Vertaling kon er niet meer af helaas.. :$ <<<


Geplaatst op 21 mei 2010 - 17:14     #7 Dit lid is offline   Jacky-2007 

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Spoilerregels Red Dead Redemption
Geplaatste afbeeldingSpoilertag om storyline inhoud
Geplaatste afbeeldingSpoilertag om side mission inhoud
Geplaatste afbeeldingVerder mag alles om de story- en side missions heen besproken worden. Hieronder tellen dus je jacht-ervaringen, pokergames, etc. etc.
Alles dus wat je kan uitvreten in de spelwereld mag dus besproken worden. Dit geldt ook voor de multiplayer mogelijkheden en ervaringen, die mogen ook besproken worden. :tu:



Geplaatst op 24 mei 2010 - 13:36     #8 Dit lid is offline   LXZ-76 

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ik heb nu de avatar sombrero unlocked maar ik heb geen idee wat ik er voor gedaan heb. heeft iemand een idee?

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"Death Inc. Coordinator" "The almighty forgives boy... Death inc doesn't" r75g0b75l0


Geplaatst op 24 mei 2010 - 13:48     #9 Dit lid is offline   Shorty_D 

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*haalt schouders op*
Wellicht eens googlen?

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Geplaatst op 24 mei 2010 - 14:47     #10 Dit lid is offline   Jacky-2007 

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Betekent dat je een R* developer hebt gekilled in MP, of iemand die reeds een R* developer heeft gekilled. Vergelijkbaar met het zombie virus uit IV. :Y

Jaarcijfers 2011 van Death Incorporated zijn gepubliceerd. Bekijk ze op de Death Blog!

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Geplaatst op 25 mei 2010 - 09:56     #11 Dit lid is offline   Iscariah 

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Bericht weergevenLXZ-76 zei op 24 mei 2010 - 14:36 :

ik heb nu de avatar sombrero unlocked maar ik heb geen idee wat ik er voor gedaan heb. heeft iemand een idee?



Bericht weergevenJacky-2007 zei op 24 mei 2010 - 15:47 :

Betekent dat je een R* developer hebt gekilled in MP, of iemand die reeds een R* developer heeft gekilled. Vergelijkbaar met het zombie virus uit IV. :Y

Helaas Jaap... Je hebt het volledig fout. De Sombrero heb je ge-unlockt omdat je de hoed van je tegenstander van z'n kop hebt geschoten. :sigaar:

Ⓓⓔⓐⓣⓗ Ⓘⓝⓒⓞⓡⓟⓞⓡⓐⓣⓔⓓ Ⓒⓞⓞⓡⓓⓘⓝⓐⓣⓞⓡ

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Geplaatst op 25 mei 2010 - 10:08     #12 Dit lid is offline   Dvt 

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Bericht weergevenIscariah zei op 25 mei 2010 - 10:56 :

Bericht weergevenLXZ-76 zei op 24 mei 2010 - 14:36 :

ik heb nu de avatar sombrero unlocked maar ik heb geen idee wat ik er voor gedaan heb. heeft iemand een idee?



Bericht weergevenJacky-2007 zei op 24 mei 2010 - 15:47 :

Betekent dat je een R* developer hebt gekilled in MP, of iemand die reeds een R* developer heeft gekilled. Vergelijkbaar met het zombie virus uit IV. :Y

Helaas Jaap... Je hebt het volledig fout. De Sombrero heb je ge-unlockt omdat je de hoed van je tegenstander van z'n kop hebt geschoten. :sigaar:

Nee hoor Isca, jij hebt het ook helemaal fout! Dat je een sombrero unlockt betekent dat je voor de 500ste keer dood bent gegaan! :clown:

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Geplaatst op 25 mei 2010 - 14:49     #13 Dit lid is offline   Iscariah 

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Bericht weergevenDvt zei op 25 mei 2010 - 11:08 :

Bericht weergevenIscariah zei op 25 mei 2010 - 10:56 :

Bericht weergevenLXZ-76 zei op 24 mei 2010 - 14:36 :

ik heb nu de avatar sombrero unlocked maar ik heb geen idee wat ik er voor gedaan heb. heeft iemand een idee?



Bericht weergevenJacky-2007 zei op 24 mei 2010 - 15:47 :

Betekent dat je een R* developer hebt gekilled in MP, of iemand die reeds een R* developer heeft gekilled. Vergelijkbaar met het zombie virus uit IV. :Y

Helaas Jaap... Je hebt het volledig fout. De Sombrero heb je ge-unlockt omdat je de hoed van je tegenstander van z'n kop hebt geschoten. :sigaar:

Nee hoor Isca, jij hebt het ook helemaal fout! Dat je een sombrero unlockt betekent dat je voor de 500ste keer dood bent gegaan! :clown:

Oh ja sure wijsneus.... Check eerst even na wat je zegt. Daarom kreeg ik die award ook al binnen 10 minuten na het starten van het spelen. Ik wist van deze award. Het is gewoon dat je iemand z'n hoed eraf schiet. BRON: o.a. http://forum.xboxwor...ad.php?t=142643. Veel zijn er nog niet bekend, maar de sombrero dus wel. En het gele R* logo T-Shirt heb ik trouwens ook al... En ik WEET hoe. Ga me nou niet vertellen wat goed en fout is, als je er zelf niet zeker van bent.

Ⓓⓔⓐⓣⓗ Ⓘⓝⓒⓞⓡⓟⓞⓡⓐⓣⓔⓓ Ⓒⓞⓞⓡⓓⓘⓝⓐⓣⓞⓡ

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Geplaatst op 25 mei 2010 - 17:19     #14 Dit lid is offline   mickymous 

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Dat klinkt als Diss Isca :klap: :dans:

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Geplaatst op 25 mei 2010 - 19:26     #15 Dit lid is offline   Jacky-2007 

  • Rubbin' burners in Liberty City since '08
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Ik zeg nooit meer wat... Heb de info die je me verstrekte verkeerd onthouden Isca, mijn fout! :$

Jaarcijfers 2011 van Death Incorporated zijn gepubliceerd. Bekijk ze op de Death Blog!

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