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Eerste Red Dead Redemption 2 patch lost veel problemen op


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Een maand na de release heeft Rockstar Games dinsdag de eerste patch uitgebracht voor Red Dead Redemption 2. Gisterenavond hebben zij de patchnotes online geplaatst en weten we precies wat ze opgelost hebben. 

 

De patch los o.a. het probleem op dat wanneer je tijdens de Story Mode missie 'Polite Society, Valentine Style' een checkpoint gebruikt, er bepaalde personages uit het kamp verdwijnen. Hierdoor waren er bepaalde zij-missies niet te starten en liep je conversaties mis. Ook ontbrak er op sommige punten in de map wat terrein waardoor je door de grond kon vallen. Dit is nu ook opgelost met een laagje grond. 

 

De volledige lijst met fixes is in de onderstaande spoiler te lezen (in het Engels) of op de support website van Rockstar Games. 

 

Spoiler

New Content – PS4, Xbox One

  • Title Update adds in access to the Red Dead Online Beta

Game Menus / Options – PS4, Xbox One

  • Fixed an issue where animals were triggering ‘Dynamic Kill Cams’ despite being set to 'Disabled' in settings
  • Fixed an issue where changing controller layout while using binoculars could lead to the player being unable to study or track animals
  • Fixed an issue with first-person auto aim when aiming behind on a wagon

Story Mode Companions – PS4, Xbox One

  • Fixed an issue where retrying a checkpoint during the mission ‘Polite Society, Valentine Style’ would cause multiple companions to be missing from Camp
  • Fixed an issue causing Molly to be missing from Camp following the mission ‘American Distillation’
  • Fixed an issue in the mission ‘Outlaws from the West’ where the player lost the ability to talk with Dutch when playing in first person
  • Fixed an issue in the mission ‘The Fine Art of Communications’ where players lost the ability to speak with companions

Weapons, Items & Clothing – PS4, Xbox One

  • Fixed an issue where players would not get access to all their weapons in the Epilogue if they failed a specific stage in the mission ‘Red Dead Redemption’
  • Fixed an issue where players could lose a weapon looted from Valentine after restarting missions from a checkpoint
  • Fixed an issue where the incorrect set of Cigarette Cards could be removed when mailing a complete set at the Post Office
  • Fixed an issue where players could lose some of the Gunslinger photographs from Calloway
  • Fixed an issue that allowed donation of documents to the Camp donation box
  • Fixed an issue where players could get stuck in an animation loop after hip firing their pistol and then swapping to their bow
  • Fixed an issue where players could get stuck equipping and putting away the bow on horseback after equipping it from the weapon wheel
  • Fixed an issue where a weapon’s custom grip could be replaced with a default grip after swapping with a defeated enemy’s weapon
  • Added safeguards against characters becoming invisible when changing outfits

Terrain and Environment – PS4, Xbox One

  • Fixed an issue where a hole in the terrain would appear near the Railroad Camp and surrounding area
  • Fixed general issues which caused a player to be unable to take cover via buildings/objects/etc.
  • Fixed an issue where alligators were unable to kill a hogtied NPC while on land
  • Fixed an issue where predators would get stuck if they could not reach the player
  • Fixed an issue where picking up the Legendary Lake Sturgeon, caused the player to be unable to equip weapons as well as drop or stow the fish

Dueling, Wanted and Witnesses – PS4, Xbox One

  • Fixed an issue where players were unable to shoot during a duel when using certain controllers
  • Fixed an issue with the number of bump attempts within a set amount of time would cause the players to become Wanted
  • Fixed an issue where players would become Wanted, even after complying and removing their mask as requested by the law
  • Fixed an issue in the mission ‘Black and White Chain Gang’ – Stage 2 – where the player would become Wanted for fighting an NPC required to access one of the Posters
  • Fixed an issue where players who fired a warning shot when intimidating an NPC, would cause the intimidation fail and the NPC to flee
  • Fixed an issue where NPCs would stop being witnesses, even if not successfully intimidated
  • Fixed an issue where the player would become Wanted for a warning shot when no NPC was visible or nearby
  • Fixed an issue where witnesses would report the same corpse that previously been reported to the law
  • Fixed an issue at Fort Wallace where the Army would try and report crimes, even though they were unable to leave the fort
  • Fixed general issues associated with the law being unable to arrest players

Story Missions – PS4, Xbox One

  • Fixed an issue in the mission ‘Outlaws from the West’ where players could get stuck by repeatedly punching the NPC during interrogation
  • Fixed an issue in the mission ‘Outlaws from the West’ where the horse could get stuck in the barn
  • Fixed an issue in the mission ‘Outlaws from the West’ where players could get stuck duelling
  • Fixed an issue in the mission ‘Enter, Pursued by a Memory’ where the mission would not fail after players pushed their Companion off of a cliff
  • Fixed an issue where players were unable to move after completing the mission ‘Enter, Pursued by a Memory’
  • Fixed an issue in the mission ‘Americans At Rest’ where players could become stuck in the view of their satchel during the fight
  • Fixed an issue in the mission ‘Polite Society, Valentine Style’ where players could become invisible after retrying a checkpoint
  • Fixed an issue in the mission ‘Money Lending and Other Sins I’ where players could lose control when attempting to launch the introduction cutscene while using specific Kit items
  • Fixed a progression issue in the mission ‘Good, Honest, Snake Oil’
  • Fixed an issue in the mission ‘Paying a Social Call’ where it was possible to block entry to the cabin with a chair
  • Fixed an issue in the mission ‘The Sheep and the Goats’ where the mission could fail for a companion dying while playing through the mission quickly
  • Fixed an issue in mission ‘A Quiet Time’ where the interior of the Saloon would disappear after repeatedly exiting the Saloon
  • Fixed an issue in the mission ‘Blessed are the Meek?’ where progress would stop after reaching the horses
  • Fixed an issue in the mission ‘Exit Pursued By A Bruised Ego’ where progress in the mission was stopped if players were unable to pick up the rabbit and it became rotten
  • Fixed an issue in the mission ‘Exit Pursued by a Bruised Ego’ where players were unable to exit the crafting menu if their Satchel was already full of Plain Game
  • Fixed an issue in the mission ‘The Fine Joys of Tobacco’ where mission progress stops if the in-game Companion falls off their horse during the escape
  • Fixed an issue in the mission ‘Magicians for Sport’ where progress stopped after inspecting all clues
  • Fixed an issue where players could become locked outside the bank in the mission ‘Sodom? Back to Gomorrah’
  • Fixed an issue where replaying the mission ‘Angelo Bronte, a Man of Honor’ then immediately loading an autosave would load players into an incorrect point in the Story
  • Fixed an issue in the mission ‘No, No and Thrice, No’ where companions could become invisible, preventing progression
  • Fixed a progression issue in the mission ‘Country Pursuits’
  • Fixed an issue in the mission ‘Savagery Unleashed’ where progress could stop during the grapple sequence
  • Fixed an issue in the mission ‘Archeology for Beginners’ where progress could stop after equipping binoculars
  • Fixed an issue in the mission ‘Favored Sons’ where progress could stop if all soldiers were killed while surrendering
  • Fixed an issue in the mission ‘The Fine Art of Conversations’ where progress could stop during the escape stage if a large pelt was stowed on the player’s horse.
  • Fixed an issue in the mission ‘The Wheel’ where progress could stop when returning the wagon
  • Fixed an issue in the mission ‘Home of the Gentry?’ where the end cutscene could fail to play
  • Fixed an issue in the mission ‘A Quick Favor for an Old Friend’ where a Companion’s horse could become invisible after players failed and retried the mission
  • Fixed an issue in the mission ‘An Honest Day’s Labors’ where enemies would stop reacting if you ran ahead of your Companion
  • Fixed an issue in the mission ‘An Honest Day’s Labors’ where players could become stuck on a loading screen after skipping the introduction cutscene
  • Fixed an issue in the mission ‘A New Future Imagined’ where progress could stop after rowing to the correct location
  • Fixed an issue in the mission ‘High and Low Finance’ where players could fail for being spotted while using a throwing knife
  • Fixed an issue in the mission ‘High and Low Finance’ where players could lose control after stealth killing a guard
  • Fixed an issue in the mission ‘That’s Murfree Country’ where Charles would get stuck after colliding with players on horseback

Robbery Missions – PS4, Xbox One

  • Fixed an issue during the Chez Porter Robbery where Javier would not mount his horse in Camp, preventing progress
  • Fixed an issue where Javier could remain stationary on his horse after the Chez Porter Home Robbery
  • Fixed an issue where players could become stuck if grappled from behind during the Aberdeen Pig Farm Robbery

Loansharking Missions – PS4, Xbox One

  • Fixed an issue in the Winton Holmes mission where the pelt could disappear after skinning the cougar
  • Fixed an issue with the Winton Holmes mission where players would be unable to sell the pelt

Chance Encounters and Activities – PS4, Xbox One

  • Fixed an issue with Kieran’s fishing Activity where loss of player control could occur while fishing
  • Fixed an issue with the Poker Activity where players could lose control when sitting down
  • Fixed an issue where the in-game HUD could disappear when trying to play Five Finger Fillet Activity in Camp
  • Fixed an issue where players could become locked in a room during a Chance Encounter in Valentine
  • Fixed an issue with Ranters, Ravers and Campaigners that caused loss of player control during some Chance Encounters

Challenges – PS4, Xbox One

  • Fixed issues associated with Legendary Animals being killed by something other than actions by players, preventing Challenges from being completed

Other Miscellaneous Fixes – PS4, Xbox One

  • Fixed an issue where the blips for previously completed Loansharking missions would re-appear as locked missions on the map
  • Fixed an issue in the mission ‘Enter, Pursued by a Memory’ where players could be prevented from completing the "Kill all wolves without taking any damage" mission goal
  • Fixed an issue where a Companion warps in a cutscene for the mission ‘Paying a Social Call’
  • Fixed an issue in the mission ‘Money Lending and Other Sins III’ where ambient pedestrians could interfere with the mission when re-launched through the pause menu.
  • Fixed an issue in the mission ‘Pouring Forth Oil IV’ which could prevent some of Arthur’s dialogue from playing during the mission
  • Fixed an issue in the mission ‘An American Pastoral Scene’ where your companion could start driving the stagecoach in the wrong direction
  • Fixed an issue in the mission ‘American Distillation’ when players chose the path on the right, but instead took the path on the left
  • Fixed an issue in the mission ‘Sodom? Back to Gomorrah’ where companions and some lawmen could be missing their weapons when players used 1st person perspective
  • Fixed an issue where the game would not create an autosave upon completion of the mission ‘Dear Uncle Tacitus’
  • Fixed an issue in the mission ‘Favored Sons’ where ambient music would play instead of mission score
  • Fixed an issue in the mission ‘My Last Boy’ where dialogue would repeat during the rides
  • Fixed an issue in the mission ‘Uncle’s Bad Day’ where players could begin the mission without any arrows for the Bow if the mission was launched through the Progress section of the pause menu
  • Fixed an issue with the log not updating correctly in the mission ‘Duchesses and Other Animals’
  • Fixed an issue in the mission ‘The Artist’s Way III’ where the paintings could be missing from the gallery
  • Fixed an issue in Poker where the message “Help section updated” would incorrectly display when starting new games
  • Fixed an issue that caused some dead Bucks to duplicate after player collisions
  • Fixed an issue with Gunsmiths where players could enter the catalogue incorrectly
  • Fixed a streaming issue with buildings in Castors Ridge
  • Fixed an issue where players could become trapped between two companions in Camp
  • Fixed a general issue where players were prompted to perform a stealth kill, but instead just tackled the target
  • Fixed an issue in the mission ‘Good, Honest, Snake Oil’ where using the cinematic camera caused players to loop around instead of following the set route
  • Fixed general issues associated with players being able to greet/antagonize/rob NPCs endlessly
  • Fixed general issues associated with NPCs heads/bodies twisting the wrong way when interacting with players
  • Fixed an issue where players would clip into the train carriages when jumping/climbing over them
  • Fixed an issue where players would ragdoll if they tried to climb over a small wall with low clearance
  • Fixed an issue where players could get locked into a conversation with an NPC who was behind a wall
  • Fixed an issue with player navigation where it got stuck after not being able to find a route to a Waypoint
  • Fixed an issue where players shooting an NPC’s horse meant the NPC would not retaliate
  • Fixed an issue where an NPC would holster their gun but still enter combat
  • Fixed an issue where players attempting to cure poison would result in them being poisoned again after drinking a health cure
  • Fixed an issue where players animations would make stealth unpredictable at times
  • Fixed general issues associated with players not being able to interact with their horse when moving at high speeds
  • Fixed an issue where prompts to speak with companions, NPCs, etc. were lost if using cinematic perspective
  • Various other minor fixes

 

Bron: Rockstar Support

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Op 11/29/2018 om 21:06, Joriz zei:

Ben benieuwd of R* nog meer aandacht steekt in singleplayer.

Ik hoop het ook maar ik ben bang dat dat niet zal gaan gebeuren.

 

om dat RDR Online praktisch gezien GTA Online is, en aangezien Rockstar daar veel geld uit kan halen ben ik bang dat ze weinig aan de storymode zullen gaan doen.

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10 uur geleden, Pino1982 zei:

Ik hoop het ook maar ik ben bang dat dat niet zal gaan gebeuren.

 

om dat RDR Online praktisch gezien GTA Online is, en aangezien Rockstar daar veel geld uit kan halen ben ik bang dat ze weinig aan de storymode zullen gaan doen.

Ik ben bang dat er alleen nog minor fixes gaan komen met online updates, net zoals gta5 toen, story mode wordt wéér een bijzaak ben ik bang, terwijl dat toch velen malen beter is. Maja geld hè.

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Rockstar verdiend aan GTA Online bakken met geld door de microtransactie's.

 

Nu heeft rockstar met de game RDR 2 iets heel moois neer gezet.

 

Zo als iedereen wel weet bevalt bij heel veel gamers RDR 2 heel goed, nu heeft rockstar een online versie neer gezet van RDR 2 genaamd RDR Online nu is rockstar zo'n groot bedrijf waar heel veel geld in om gaat, en een game maken als RDR 2 kost aardig wat geld neem ik aan en rockstar wil de kosten van het maken van een game als RDR 2 toch wel terug verdienen en dat willen ze dan proberen tedoen met RDR Online door middel van een X goudstaven aantebieden voor giga hoge bedragen.

 

Zo als iedereen wel gelezen heeft is / was iedereen al bang voor dat ze met RDR de zelfde weg als GTA zouden gaan bewandelen en dat is gebeurt door het dus aanbieden van goudstaven in RDR Online.

 

Daarom hoop ik dus dat rockstar wakker word gemaakt door alle negatieve berichten over RDR Online en hun goudstaven, dat ze eens naar gamers gaan luisteren wat die graag willen en niet alleen maar $ denken en $ tekens in hun ogen zien.

 

Maar zo als ik al eerder zij ik hoop echt dat rockstar iets doet voor de storymode van RDR 2, maar ben bang dat dat niet zal gaan gebeuren.

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